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Text File  |  1995-02-12  |  30KB  |  680 lines

  1.  
  2. Race/Class Possibilities
  3.                                    Drow     Half                               Half
  4. Class             Human     Elf        Elf       Elf         Orc       Orc       Dwarf     Gnome  Halfling
  5. Fighter           ‚Ä¢                     ‚Ä¢                     ‚Ä¢                  ‚Ä¢                  ‚Ä¢                  ‚Ä¢                     ‚Ä¢                     ‚Ä¢                        ‚Ä¢
  6. Monk           ‚Ä¢                        ‚Ä¢                                        ‚Ä¢                                                                                                       ‚Ä¢
  7. Paladin     ‚Ä¢                        ‚Ä¢                                        ‚Ä¢                                                           ‚Ä¢                        ‚Ä¢                     ‚Ä¢
  8. Ranger            ‚Ä¢                        ‚Ä¢                  ‚Ä¢                  ‚Ä¢                  ‚Ä¢                  ‚Ä¢                                                                 ‚Ä¢
  9. Thief                ‚Ä¢                        ‚Ä¢                     ‚Ä¢                  ‚Ä¢                  ‚Ä¢                  ‚Ä¢                     ‚Ä¢                        ‚Ä¢                     ‚Ä¢
  10. Magic-User        ‚Ä¢                        ‚Ä¢                     ‚Ä¢                  ‚Ä¢                                                                                    ‚Ä¢                     ‚Ä¢
  11. Cleric                     ‚Ä¢                        ‚Ä¢                                        ‚Ä¢                  ‚Ä¢                                        ‚Ä¢                        ‚Ä¢                        ‚Ä¢
  12. Enchanter         ‚Ä¢                        ‚Ä¢                     ‚Ä¢                  ‚Ä¢                                                                                    ‚Ä¢                     ‚Ä¢
  13.  
  14.  
  15. Minimum Attributes by Class *
  16.   Class              Strength    Intelligence    Wisdom    Dexterity   Constitution    Karma
  17.  Fighter                   9                       ‚Äî                             6                                6                                7                                6
  18.  Monk                  15                          6                         15                         15                      11                                6
  19.  Paladin               12                          9                         13                                6                             9                            17
  20.  Ranger                13                   13                      14                             6                      14                                6
  21.  Thief                  6                             6                             _                                9                                _                                _ 
  22.  Magic User             _                          9                                6                                6                             _                                6
  23.  Cleric                    6                             6                                9                                _                             _                                6                        
  24.  Enchanter              _                          9                                6                                6                             _                                6
  25.  
  26.  
  27. Minimum Attributes by Race *
  28.   Race           Strength    Intelligence    Wisdom    Dexterity   Constitution    Karma
  29.  Human                    6                          _                                _                                _                                5                                _
  30.  Drow Elf                 _                             8                                _                                7                                5                                8
  31.  Elf                      _                             8                                _                                7                                5                                8
  32.  Orc                      9                                _                             _                                _                         15                                _
  33.     Halfling                 6                                6                                _                                8                      10                                _
  34.     Gnome                    6                                7                                _                                _                             8                                _
  35.     Dwarf                    8                                _                                _                                _                      12                             _
  36.     Half-Elf                 5                                4                                _                                _                             5                                _
  37.     Half-Orc                 6                                _                                _                                _                      13                             _
  38. * ( All other bonuses or penalties apply after these minimums. )
  39.  
  40.  
  41. Stamina Table
  42.  
  43. Class           Initial          Per Level    *Max Bonus
  44. Fighter      1 - 10      1 - 10      Unlimited
  45. Paladin      1 - 10      1 - 10      Unlimited
  46. Ranger       2 - 16      1 - 8       Unlimited
  47. Monk         2 - 12      1 - 6       Unlimited
  48. Thief        1 - 6       1 - 6           3
  49. Magic User   1 - 4       1 - 4           2
  50. Cleric       1 - 8       1 - 8           3
  51. Enchanter    1 - 4       1 - 4           2
  52.  
  53. * PCs receive one point of stamina for each point of constitution over 15 in addition to that shown above.   
  54.  
  55.  Example: PCs with a 16 constitution receive +1 stamina per level.
  56.                   PCs with a 17 constitution receive +2 stamina per level, etc...
  57.  
  58. Base Special Action Values
  59.  
  60.                                                                 Base values by class in percent.*
  61.  
  62. Action                 Fighter  Monk  Paladin  Ranger  Thief  M-User  Cleric  Enchanter
  63. Backstab          .      .      .      .      2      .      .      .
  64. Bars/Gate/Door   12     10     10     10      .      .     10      .
  65. Climb Wall        6      5      6      6      8      2      5      3
  66. Critical Hit      5      3      3      3      .      .      .      .
  67. Detect Secret     1      2      3      5     15      5      5     10
  68. Detect Trap       2      3      2     10     20      3      2      5
  69. Disarm Trap       .      5      .      .     15      .      .      .
  70. Hear Noise        5      6      5      7     12      5      4      5
  71. Hide In Shadows   3      3      .      8     20      .      .      .
  72. Move Silently     3     10      3     10     25     10      3      4
  73. Pick Lock         .     10      .      .     25      .      .      .
  74. Pick Pocket       .     10      .      .     30      .      .      .
  75. Read Scroll***   NA     NA    100     NA    -15    100    100    100
  76.  
  77.  
  78. * Notes on special abilities.  Only PC classes that show a base value in the above chart are capable of performing the task in question.  Those classes that show NIL (.) are not capable of said task and any modifiers in the following charts do not apply to said class.
  79.  
  80. *** Thieves are capable of reading magic-user scrolls only.  They are NOT capable of creating scrolls.  For each experience level of the thief beyond first level they gain a 5% chance to read a magic-user's scroll.  If a thief fails to read a scroll the magic of the scroll is lost and it becomes worthless.
  81.  
  82. Special Action Modifiers
  83.  
  84.                                     *Strength Modifier
  85.  
  86. Action                    3     4     5     6     7                    17   18   19   20   21
  87. Backstab          -5  -4  -3  -2  -1                    1   2   3   4   5
  88. Bars/Gate/Door   -75 -60 -45 -30 -15                    5  10  15  20  25
  89. Climb Wall       -75 -60 -45 -30 -15                    5  10  15  20  25
  90. Critical Hit      -5  -4  -3  -2  -1                    1   2   3   4   5
  91. Disarm Trap      -10  -8  -6  -4  -2                    2   4   6   8  10
  92. Hide In Shadows   -5  -4  -3  -2  -1                    1   2   3   4   5
  93. Move Silently     -5  -4  -3  -2  -1                    1   2   3   4   5
  94.  
  95.                                  *Dexterity Modifier
  96.  
  97. Action                    3      4       5       6       7                 17    18     19     20
  98. Backstab          -5   -4   -3   -2   -1              1    2    3    4
  99. Climb Wall       -20  -15  -10   -5   -2              5    8   11   15
  100. Disarm Trap      -25  -20  -15  -10   -5              5   10   15   20
  101. Hide In Shadows  -12   -8   -6   -4   -2              2    4    6    8
  102. Move Silently    -10   -8   -6   -4   -2              5   10   15   20
  103. Pick Lock        -25  -20  -15  -10   -5              5   10   15   20
  104. Pick Pocket      -25  -20  -15  -10   -5              5   10   15   20
  105.  
  106.  
  107.  
  108.  
  109.  
  110.  
  111.  
  112.                              *Race Modifier
  113.                                                              Drow                                                        Half  Half
  114. Action             Human    Elf     Elf     Orc  Halfling  Gnome  Dwarf  Elf    Orc
  115. Backstab          .    +2    +2    -2    +2    -3    -4    +1    -1
  116. Climb Wall        .    +5     .    +3     .    +4    +5     .    +2
  117. Detect Secret     .   +10   +10    -5    +5    +5   +15    +2    -2
  118. Detect Trap       .    +5    -3    +8    +3     .     .     .    +4
  119. Disarm Trap       .    +2    -5    +5    +1     .     .     .    +2
  120. Hear Noise        .     .     .   +10     .     .     .     .    +5
  121. Hide In Shadows   .   +15   -10   +10     .    +5    +5    -5    +5
  122. Move Silently     .    +5    +5    -5   +10    -3    -5    +2    -2
  123. Pick Lock         .    +3    +3    -5   +10    -3    -5    +1    -2
  124. Pick Pocket       .   -10    +3   -15   +15     .     .   +10    -3
  125. Resurrect**      85%   75%   75%   90%   80%   90%   95%   80%   90%
  126.  
  127. ** Base chance.  The actual chance is increased 1% for each point of constitution of the PC.
  128.  
  129. *Adjustments apply only to initial attribute scores.  Magically altered attributes will not award additional bonuses or penalties.
  130.  
  131.  
  132. Saving Adjustments For Race In %
  133.  
  134.                                                   Drow  Half   Half
  135. Save Vs.  Human    Elf   Elf    Orc   Halfling  Gnome  Dwarf  Elf  Orc
  136. Charm                                    .              +25   +25   +45       -10             -5             .           .    .
  137. Heat                                        .            .           .           .            +5             +5             .           .    .
  138. Cold                                        .     -5    -10    .            +5             +5             .   +10   +10
  139. Electric                        .      .     .     .         .                  .           -10   -10     .
  140. Chemical                        .     -5     .     .            +5             +5           +15    +5     . 
  141. Mental                            .                     .                 .                 .                    -10                -5                         .            +10                -5
  142. Magic                             .      .     .     .            -5          .               +10    +5    +5
  143. Special                        .      .     .     .             .          .             .     .     .
  144.  
  145.  
  146.  
  147.  
  148.  
  149.  
  150. Character Gender
  151.  
  152. Whether a PC is male or female will affect the following attributes:
  153.     Males: +1 to Strength, -1 to Dexterity
  154. Females: -1 to Strength, +1 to Dexterity
  155.  
  156. These factors are applied in addition to attribute adjustments due to racial heritage.
  157.  
  158.  
  159. Advancement Charts
  160.  
  161. Fighters
  162.  
  163. Level     Experience Required            Title     
  164. Level 1...........    0           Veteran
  165. Level 2...........2,000           Warrior
  166. Level 3...........2,000           Swordsman
  167. Level 4...........4,000           Hero
  168. Level 5..........10,000           Swashbuckler
  169. Level 6..........17,000           Myrmidon
  170. Level 7..........35,000           Champion
  171. Level 8..........55,000           Superhero
  172. Level 9.........125,000           Cavalier
  173. Level 10........125,000           Lieutenant Knight
  174. Level 11........250,000           Knight
  175. Level 12........250,000           Master Knight
  176. Level 13........250,000           Lordling
  177. Level 14........250,000           Lord
  178. Level 15........250,000           Master Lord
  179. Level 16........250,000           Kingly Lord
  180. Level 17........250,000           Kingly Lord (with one star)
  181. Level 18........250,000           Kingly Lord (with two stars etc...)
  182.  
  183.  
  184.  
  185.  
  186.  
  187.  
  188.  
  189. Rangers
  190.  
  191. Level     Experience Required            Title     
  192. Level 1...........    0           Runner
  193. Level 2...........2,250           Strider
  194. Level 3...........2,250           Scout
  195. Level 4...........5,500           Courser
  196. Level 5..........10,000           Tracker
  197. Level 6..........20,000           Guide
  198. Level 7..........50,000           Pathfinder
  199. Level 8..........75,000           Pathfinder
  200. Level 9.........125,000           Ranger Knight
  201. Level 10........250,000           Ranger Champion
  202. Level 11........325,000           Ranger Lord
  203. Level 12........325,000           Master Ranger
  204. Level 13........325,000           Grand Ranger
  205. Level 14........325,000           Supreme Ranger
  206. Level 15........325,000           Supreme Ranger (with one Arrow)
  207. Level 16........325,000           Supreme Ranger (with two Arrows...etc.)
  208.  
  209.  
  210.  
  211. Paladins
  212.  
  213. Level     Experience Required            Title     
  214. Level 1...........    0           Gallant
  215. Level 2...........2,750           Keeper
  216. Level 3...........2,750           Protector
  217. Level 4...........6,500           Defender
  218. Level 5..........12,000           Warder
  219. Level 6..........21,000           Guardian
  220. Level 7..........50,000           Chevalier
  221. Level 8..........80,000           Justiciar
  222. Level 9.........175,000           Paladin
  223. Level 10........350,000           Paladin Knight
  224. Level 11........350,000           Paladin Lord
  225. Level 12........350,000           Holy Paladin
  226. Level 13........350,000           Holy Paladin (with one cross)
  227. Level 14........350,000           Holy Paladin (with two crosss etc...)
  228.  
  229. Monks
  230. Level     Experience Required            Title     
  231. Level 1...........    0           Novice
  232. Level 2...........2,250           Initiate
  233. Level 3...........2,500           Brother
  234. Level 4...........5,250           Disciple
  235. Level 5..........12,500           Immaculate
  236. Level 6..........25,000           Master
  237. Level 7..........50,000           Superior Master
  238. Level 8.........100,000           Master of Dragons
  239. Level 9.........150,000           Master, North Wind
  240. Level 10........150,000           Master, West Wind
  241. Level 11........200,000           Master, South Wind
  242. Level 12........250,000           Master, East Wind
  243. Level 13........300,000           Master of Winter
  244. Level 14........300,000           Master of Autumn
  245. Level 15........300,000           Master of Summer
  246. Level 16........300,000           Master of Spring
  247. Level 17........300,000           Master of Flowers
  248. Level 18........300,000           Master of Flowers (One blossom)
  249. Level 19........300,000           Master of Flowers (Two blossoms etc...)
  250.  
  251. Thieves
  252. Level     Experience Required            Title     
  253. Level 1...........    0           Rogue
  254. Level 2...........1,250           Footpad
  255. Level 3...........2,250           Cutpurse
  256. Level 4...........4,500           Robber
  257. Level 5...........8,000           Burglar
  258. Level 6..........12,000           Cat Burglar
  259. Level 7..........22,500           Sneak
  260. Level 8..........35,000           Master Sneak
  261. Level 9..........50,000           Filcher
  262. Level 10.........75,000           Master Filcher
  263. Level 11........100,000           Sharper
  264. Level 12........150,000           Master Sharper
  265. Level 13........200,000           Thief
  266. Level 14........200,000           Master Thief
  267. Level 15........200,000           Master Thief (With one dagger etc...)
  268.  
  269. Magic-Users
  270.  
  271. Level     Experience Required            Title     
  272. Level 1...........    0           Prestidigitator
  273. Level 2...........2,500           Evoker
  274. Level 3...........3,500           Conjurer
  275. Level 4...........7,500           Theurgist
  276. Level 5..........15,500           Thaumaturgist
  277. Level 6..........22,000           Magician
  278. Level 7..........55,000           Master Magician
  279. Level 8..........80,000           Warlock
  280. Level 9.........110,000           Crowned Warlock
  281. Level 10........150,000           Sorcerer
  282. Level 11........250,000           Necromancer
  283. Level 12........300,000           Wizards Apprentice
  284. Level 13........375,000           Wizards Assistant
  285. Level 14........375,000           Wizard 
  286. Level 15........375,000           Superior Wizard (White Robe)
  287. Level 16........375,000           Superior Wizard (Grey Robe)
  288. Level 17........375,000           Superior Wizard (Black Robe etc...)
  289.  
  290. Clerics
  291.  
  292. Level     Experience Required            Title     
  293. Level 1...........    0           Acolyte
  294. Level 2...........1,500           Adept
  295. Level 3...........1,500           Priest
  296. Level 4...........3,000           Curate
  297. Level 5...........7,000           Perfect
  298. Level 6..........14,500           Canon
  299. Level 7..........27,500           Lama
  300. Level 8..........55,000           Patriarch
  301. Level 9.........100,000           Bishop
  302. Level 10........150,000           Arch Bishop
  303. Level 11........200,000           Cardinal
  304. Level 12........250,000           Chief Cardinal
  305. Level 13........250,000           High Priest
  306. Level 14........250,000           Arch Priest
  307. Level 15........250,000           Superior Priest
  308.  
  309. Enchanters
  310.  
  311. Level     Experience Required            Title     
  312. Level 1...........    0           Aspirant
  313. Level 2...........2,500           Ovate
  314. Level 3...........3,500           Dabbler
  315. Level 4...........7,500           Cabalist
  316. Level 5..........15,500           Visionist
  317. Level 6..........22,000           Spellbinder
  318. Level 7..........55,000           Seer
  319. Level 8..........80,000           Initiate
  320. Level 9.........110,000           Chief Initiate
  321. Level 10........150,000           Master of Initiates
  322. Level 11........250,000           Mage
  323. Level 12........300,000           Arch Mage
  324. Level 13........375,000           Arch Mage (One crystal)
  325. Level 14........375,000           Arch Mage (Two crystals etc...)
  326.  
  327. Spells Known
  328.  
  329. Paladins  (Shown for PCs with a 16 Wisdom)
  330.  
  331.                                 Spell Level
  332.  Level           1    2    3   4    5    6    7
  333.      7               12   -    -    -    -    -    -
  334.      8               12   -    -    -    -    -    -
  335.      9               12   -    -    -    -    -    -
  336.      10             12  12   -    -    -    -    -
  337.      11             12  12   -    -    -    -    -
  338.      12             12  12   -    -    -    -    -
  339.      13             12  12  12   -    -    -    -
  340.      14             12  12  12   -    -    -    -
  341.      15             12  12  12   -    -    -    -
  342.      16  (Max)   12  12  12  12   -    -    -
  343. PCs with a Wisdom above 16 learn @:
  344.        with 17 Wisdom as one experience level higher than shown.
  345.        with 18 Wisdom as two experience levels higher than shown. etc......
  346.  
  347.  
  348.  
  349. Magic-Users & Enchanters  (Shown for PCs with a 16 Intelligence)
  350.  
  351.                                 Spell Level
  352.  Level          1    2    3   4    5    6    7
  353.      1              1    -    -    -    -    -    -
  354.      2              2    -    -    -    -    -    -
  355.      3              3    1    -    -    -    -    -
  356.      4              4    2    -    -    -    -    -
  357.      5              5    3    1    -    -    -    -
  358.      6              6    4    2    -    -    -    -
  359.      7              7    5    3    1    -    -    -
  360.      8              8    6    4    1    -    -    -
  361.      9              9    7    5    2    1    -    -
  362.      10           10   8    6    3    1    -    -
  363.      11           11   9    7    3    2    1    -
  364.      12           12   9    8    4    3    2    -
  365.      13           12  10   8    4    3    2    1
  366.      14           12  10   9    5    4    3    1
  367.      15           12  11   9    5    4    3    2
  368.      16           12  11   9    6    5    4    2
  369.      17           12  11  10   6    5    4    3
  370.      18           12  12  10   7    6    5    3
  371.      19           12  12  11   7    6    5    4
  372.      20           12  12  11   8    6    6    4
  373.      21           12  12  11   8    7    6    5
  374.      22           12  12  11   9    7    7    5
  375.      23           12  12  11   9    8    7    6
  376.      24           12  12  12  10   8    8    6
  377.      25           12  12  12  10   9    9    7
  378.      26           12  12  12  11   9    9    8
  379.      27           12  12  12  11  10  10   9
  380.      28           12  12  12  12  10  10  10
  381.      29           12  12  12  12  11  11  11
  382.      30           12  12  12  12  12  12  12
  383. PCs with an Intelligence above 16 learn @:
  384.        with 17 Intelligence as one experience level higher than shown.
  385.        with 18 Intelligence as two experience levels higher than shown.  etc......
  386.  
  387.  
  388.  
  389. Clerics  (Shown for PCs with a 16 Wisdom)
  390.  
  391.                                 Spell Level
  392.  Level          1    2    3    4    5    6    7
  393.      1              12   -    -    -    -    -    -
  394.      2              12   -    -    -    -    -    -
  395.      3              12   -    -    -    -    -    -
  396.      4              12  12   -    -    -    -    -
  397.      5              12  12   -    -    -    -    -
  398.      6              12  12   -    -    -    -    -
  399.      7              12  12  12   -    -    -    -
  400.      8              12  12  12   -    -    -    -
  401.      9              12  12  12   -    -    -    -
  402.      10            12  12  12  12   -    -    -
  403.      11            12  12  12  12   -    -    -
  404.      12            12  12  12  12   -    -    -
  405.      13            12  12  12  12  12   -    -
  406.      14            12  12  12  12  12   -    -
  407.      15            12  12  12  12  12   -    -
  408.      16            12  12  12  12  12  12   -
  409.      17            12  12  12  12  12  12   -
  410.      18            12  12  12  12  12  12   -
  411.      19            12  12  12  12  12  12  12
  412.  
  413. PCs with a Wisdom above 16 learn @:
  414.        with 17 Wisdom as one experience level higher than shown.
  415.        with 18 Wisdom as two experience levels higher than shown.  etc...
  416.  
  417.  
  418.  
  419.  
  420.  
  421.  
  422.  
  423.  
  424.  
  425.  
  426.  
  427.  
  428.  
  429. Strength Modification Table
  430.                            To Hit             Damage
  431.   Strength    Adjustment      Adjustment
  432.      3           -20%                        -1
  433.      4           -15%                           -1
  434.      5           -10%             0
  435.      6            -5%             0
  436.      .             0%             0
  437.      .             0%             0
  438.      .             0%             0
  439.     16            +5%                        +1
  440.     17            +5%                           +2
  441.     18           +10%                              +3
  442.     19*          +10%                              +4
  443.     20*          +15%                              +5
  444.     21*          +15%                              +6
  445.     22*          +20%                              +7
  446.     23*          +20%                              +8
  447.     24*          +25%                              +9
  448.     25*          +25%                          +10
  449. *Only Fighters, Rangers and Paladins will receive any bonuses for Strengths over 18.
  450.  
  451. Armor Category Adjustments For Dexterity
  452. Dexterity    *Armor Category Adjustment
  453.      1                +5
  454.      2                +4
  455.      3                +3
  456.      4                +2
  457.      5                +1
  458.      :                 0
  459.     15                -1
  460.     16                -2
  461.     17                -3
  462.     18                -4
  463.     19                -5
  464.     20                -6
  465.     21                -7        
  466.     22*               -8
  467.   * Will continue to reduce armor category by one per point of dexterity over 22.
  468.  
  469.  
  470. Attacks Per Round
  471.  
  472.     LEVEL     MONK  FIGHTER   RANGER   PALADIN
  473.       1                     1/1       1/1              1/1               1/1
  474.       2                     1/1       1/1              1/1               1/1
  475.       3                     1/1       1/1              1/1               1/1
  476.       4                     3/2       1/1              1/1               1/1
  477.       5                     3/2       3/2              3/2               1/1
  478.       6                     3/2       3/2              3/2               3/2
  479.       7                     2/1       3/2              3/2               3/2
  480.       8                     2/1       3/2              3/2               3/2
  481.       9                     2/1       3/2              3/2               3/2
  482.      10                    2/1       2/1              3/2               3/2
  483.      11                    5/2       2/1              2/1               3/2
  484.      12                    5/2       2/1              2/1               2/1
  485.      13                    5/2       2/1              2/1               2/1
  486.      14                    5/2       2/1              2/1               2/1
  487.      15                    3/1       5/2              2/1               2/1
  488.      16                    3/1       5/2              2/1               2/1
  489.      17                    3/1       5/2              5/2               2/1
  490.      18                    3/1       5/2              5/2               5/2
  491.      19                    7/2       5/2              5/2               5/2
  492.      20                    7/2       3/1              5/2               5/2
  493.      21                    7/2       3/1              5/2               5/2
  494.      22                    7/2       3/1              3/1               5/2
  495.      23                    4/1       3/1              3/1               5/2
  496.      24                    4/1       3/1              3/1               3/1
  497.  
  498.  
  499.  
  500.  
  501.  
  502.  
  503.  
  504.  
  505.  
  506. Armor Category Adjustments For Base Armor Types
  507.  
  508. Armor Type       Armor Category Adjustment
  509.   Robe                                                 -1
  510.   Padded                                               -2
  511.   Leather                                           -3
  512.   Chain                                                -5
  513.   Banded                                            -7
  514.   Plate                                                -9
  515.   Gloves                                               -1
  516.   Helm                                                    -1
  517.  *Cap                                                         0
  518.   Shield                                            -2
  519.   Cloak                                                -1
  520.   Gauntlets                                            -1
  521.   Boots                                                         -1
  522.  
  523. * Caps do not provide sufficient protection by themselves to reduce a PCs armor category, however, many of these items are enchanted to reduce the armor category of the wearer.
  524.  
  525.  
  526. Weapon Damage Table
  527.  
  528. This listing includes only NON-magical and NON-unique weapons.  Many weapons you will find will be of a magical sort and will do varying amounts of damage.
  529.  
  530. ** These weapons have two attacks per round.  Both attacks are at the same target.  i.e.  Throwing Stars have 2 attacks at 1 - 4 per each combat strike.
  531.  
  532.  
  533.                                  Damage vs.    Damage vs.                   Permitted
  534. Missile Weapons   Small/Medium    Large      #HANDS         Class     
  535. Bow                 1 - 6         1 - 6         2         F,R,T
  536. Throwing Axe        1 - 6         1 - 6         1         F,R,MO,T
  537. Throwing Dagger              1 - 4         1 - 4         1         F,R,MO,T
  538. Throwing Hammer     1 - 6         1 - 6         1         F,C
  539. ** Throwing Star    1 - 6         1 - 4         1         F,MO
  540.  
  541.  
  542.                               Damage vs.     Damage vs.                   Permitted
  543. Melee Weapons   Small/Medium     Large      #HANDS         Class     
  544. Axe, Battle         1 - 12        1 - 12        2         F,P
  545. Axe, Pike                                            1 - 12                                1 - 18        2         F,P
  546. Axe, Stone                                        1 - 7         1 - 7         1         F,P
  547. Axe, War            1 - 8         1 - 8         1         F,P,R,MO
  548. Club                1 - 6         1 - 6         1         F,P,R,C
  549. Dagger              1 - 4         1 - 3         1         F,P,R,T,MO,M,E
  550. Dart                1 - 2         1 - 2         1         F,R,MO,T,M,E
  551. Flail               1 - 8         1 - 6         1         F,P,R,C
  552. Halberd             1 - 14        1 - 16        2         F,P
  553. Hammer, Battle      1 - 8         1 - 8         1         F,P,C
  554. Hammer, Stone       1 - 7         1 - 5         1         F,P,C
  555. Hammer, War         1 - 8         1 - 6         1         F,P
  556. Jo Stick            1 - 6         1 - 6         2         F,MO
  557. Mace                1 - 6         1 - 6         1         F,P,R,C
  558. Morning Star        1 - 8         1 - 8         1         F,P,R
  559. Nunchucka           1 - 6         1 - 4         1         F,MO,T
  560. Spear               1 - 8         1 - 8         2         F,P,R,MO
  561. Staff                                       1 - 6         1 - 6         2         ALL
  562. Staff, Quarter      1 - 5         1 - 5         2         ALL
  563. Sword, Broad        1 - 8         1 - 10        1         F,P,R
  564. Sword, Long         1 - 10        1 - 12        1         F,P,R
  565. Sword, Scimitar     1 - 8         1 - 8         1         F,P,R,MO,T,E
  566. Sword, Tip          1 - 12        1 - 10        1         F,P,R,MO
  567. Sword, Two-Handed   1 - 12        1 - 18        2         F,P
  568. Sword, Short        1 - 6         1 - 8         1         F,P,R,MO,T,E
  569.  
  570.  
  571. Turning Probability for Clerics and Paladins.
  572. Actually, this is more of a formula than a table.
  573.  
  574. Chance of turning = 30% + 10% X Level of caster - 5% X Monster Level.
  575.  
  576. This chance applies to each and every undead involved in the battle.  If the PC is successful the undead creature will be destroyed.  If the PC does a particularly good job at turning, the undead creature will not be destroyed, but actually TURNED.  This means the undead will change allegiance, and will now fight on behalf of the cleric or paladin, instead of against them.
  577.  
  578.                                                                       Level of Monster
  579. *Level of Cleric      1                2                3                4                5                6                7                8                9            10
  580. ------------------------------------------------------------------
  581.   1 ............. 35         30            25            20            15            10             5          √ò          √ò          √ò
  582.   2 ............. 45            40            35            30            25            20            15            10          5             √ò
  583.   3 ............. 55            50            45            40            35            30            25            20            15            10
  584.   4 ............. 65            60            55            50            45            40            35            30            25            20
  585.   5 ............. 75            70            65            60            55            50            45            40            30            25
  586.   6 ............. 85            80            75            70            65            60            55            50            45            35
  587.   7 ..............95            90            85            80            75            70      65         60         55            50
  588.   8 .............. ‚àû                ‚àû         95            90            85            80      75         70         65            60
  589.   9 .............. ‚àû                ‚àû                ‚àû                ‚àû            95            90      85         80         75            70
  590.  10 .............. ‚àû                ‚àû                ‚àû                ‚àû             ‚àû             ‚àû      95         90         85            80
  591.  11 .............. ‚àû                ‚àû                ‚àû                ‚àû             ‚àû             ‚àû             ‚àû          ‚àû         95            90
  592.  12 .............. ‚àû                ‚àû                ‚àû                ‚àû             ‚àû             ‚àû             ‚àû          ‚àû          ‚àû             ‚àû
  593.  
  594. By now you get the pattern, so impress us with your mathematical skills and figure the rest out.
  595.  
  596. * Paladins gain the ability to turn undead when they reach the 4th level of ability.  They turn as a Cleric 3 levels below their own level, so a 4th level Paladin turns as a 1st level Cleric, an 8th level Paladin turns as a 5th level Cleric etc....
  597.  
  598.  
  599.  
  600. To determin the experience value of an enemy you kill, destroy, slaughter or blow to pieces in general:
  601.  
  602. Value of monster = Base Value + (Per Stamina x Actual Stamina Of Enemy) + (Exceptional Bonuses)
  603.  
  604. Monster                 Base                          Per
  605.   Level                  Value                 Stamina             Exceptional Bonus
  606. --------------------------------------------------
  607.   0                                        15                                         3                                        100
  608.      1                                        30                                         6                                        200
  609.      2                                        45                                         9                                        300
  610.      3                                        60                                        12                                        400
  611.      4                                        75                                        15                                        500
  612.      5                                        90                                        18                                        600
  613.      6                                        150                                    21                                        700
  614.      7                                        225                                    24                                        800
  615.      8                                        375                                    27                                        900
  616.      9                                     600                                    30                                1,000
  617.      10                                    900                                    33                                1,200
  618.      11                                    1300                                36                                1,400
  619.      12                                    1800                                39                                1,500
  620.      13                                    2300                                42                                1,800
  621.      14                                    2800                                45                                2,000
  622.      15                                    3200                                50                                2,400
  623.      16                                    3700                                55                                2,800
  624.      17                                    4200                                60                                3,200
  625.      18                                    4700                                65                                3,600
  626.      19                                    5200                                70                                4,000
  627.         20                                    5700                                75                                4,400
  628.  Over 20                    6200                                80                                4,800
  629.  
  630.  
  631. Exceptional Bonuses For Monsters:
  632.  
  633. Special Attacks: Drain experience, Paralyze, Poison, Heat Damage, Cold Damage, Electric Damage, Chemical Damage, Mental Damage, Curse, Cause Fear, Entangle, Confuse, Drain Spell Points or Charm.
  634.  
  635. Any Perminent Condition  (1/2 Exceptional Bonus Each):  Regeneration, Protection From 1st Level Spells, Bless etc....
  636.  
  637. Capable Of Using Missile Weapons      + 100 Exp
  638. Magic Resistance Greater Than 15%     + Exceptional
  639. Magic Resistance Greater Than 35%     + 2 x Exceptional
  640. Capable Of Casting Magic                                            + 500 Exp
  641. Armor Catagory Less Than 0                                    + 500 Exp
  642. More Than 3 Attacks/Round                                        + 500 Exp
  643. Magical Weapon To Hit                                                        + 500 x Needed Plus
  644. Bonus To Hit Enemy/Damage                                        + 350 x Bonus
  645.  
  646.  
  647. A couple of examples:
  648.  
  649. A 6th level master thief with 46 stamina, 5% magic resistance, armed with throwing daggers and has a 0 plus to hit/damage:
  650.  
  651. Base for 6th level monster = 150
  652. Base per stamina = 21   Therefore  21 x 46 = 966
  653. Capable of missle Weapons = + 100
  654.  
  655. Total Exp = 150 + 966 + 100 = 1216 exp
  656.  
  657.  
  658.  
  659. A 9th level demon with 74 stamina, 20% magic resistance, regenerates 3 stamina/round, pPerminantly protected against 1st level spells, mental attacks and absorbs energy, can cast magic and has 4 attacks/round, requires +2 weapon or better to hit and has a +4 to hit and to damage on attacks:  (Tough guy!)
  660.  
  661. Base for 9th level monster = 600
  662. Base per stamina = 30   Therefore  30 x 74 = 2220
  663. Capable of casting magic  + 500 exp
  664. Perminent conditions =  0.5 x exceptional x 3 conditions = 1500
  665. 4 attacks/round = 500 exp
  666. Magical To Hit = 2 x 500 = 1000
  667. To hit/damage bonus = 4 x 350 = 1400
  668. 20% Magic resistance = 500
  669.  
  670. Total Exp = 600 + 2220 + 500 + 1500 + 500 + 1000 + 1400 + 500 = 8220 exp
  671.  
  672.  
  673. NOTE:  Keep in mind that all experience as calculated above is base.  If you began the adventure at a difficulty rating other than NORMAL or had higher or lower numbers of character levels you may earn higher or lower experience.  This is to take into account the difficulty level of play.   The harder your setting, the more experience you will earn.
  674.  
  675.  
  676.  
  677.  
  678.  
  679.  
  680.